Tag
OpenSpiel
Belote AI: an upstream ISMCTS seeding bug
While implementing resample_from_infostate for ISMCTS, found that OpenSpiel's Python ISMCTSBot resampler ignores its random_state seed and falls back to wall-clock time. Filed a fix upstream as open_spiel#1584.
Belote AI
Game-playing agents for Belote on OpenSpiel, built as a ladder of measured rungs: hand-built rules, Monte Carlo search, networks that replace the search, and a language model at the table.
Belote AI: random vs random baseline
Got a legal, seedable Belote game running in OpenSpiel and used a uniform-random-vs-random match as the first sanity check on the evaluation harness itself.